Core Engine Architecture
Custom-built rendering pipelines optimised for 60FPS on mobile devices. We utilise modular entity-component systems that allow for rapid iteration on game mechanics without code bloat.
Custom-built rendering pipelines optimised for 60FPS on mobile devices. We utilise modular entity-component systems that allow for rapid iteration on game mechanics without code bloat.
GPU-accelerated simulations for smoke, fire, and magic effects. Our systems feature dynamic property interpolation and collision detection, ensuring realistic environmental interaction.
Scalable interface frameworks designed for clarity under pressure. We prioritise touch-target precision and visual hierarchy to maintain usability during high-intensity gameplay or rapid trading scenarios.
Comparative analysis of our dual-specialisation stacks.
| Metric / Component | Game Engine (Blue) | Trading Algo (Red) |
|---|---|---|
| Loop Type | Frame-based (Delta-time interpolated) | Tick-based (Microsecond precision) |
| User Input | Touch/Tap/Accelerometer (Latency < 50ms) | Order Execution/Signal (Latency < 1ms) |
| State Management | Entity Snapshot / Serialization | Account Balance / Position Size |
| Outcome Metric | Win/Loss Condition / Score | Profit/Loss (P/L) / ROI |
| Risk Handling | Difficulty Scaling / RNG Seeding | Stop-loss / Position Sizing |
* Hover over rows to highlight comparison columns.
Eugungs operates on a unique philosophy: deterministic entertainment. We treat game mechanics with the same mathematical rigour applied to market volatility. This means our "Loot Box" probabilities are as transparent as our trading spreads, and our "Level Progression" curves are calculated using the same regression models that predict asset movement.
"Game engines are just for entertainment, not serious business logic."
"The rendering loop (16.6ms) forces optimisation discipline that makes trading execution (sub-millisecond) easier to manage, not harder."
We map the logical state tree and identify latency-critical paths before writing a single line of code.
Choosing the stack (Unity, Godot, or Custom C++). We prototype the core loop to validate feasibility.
Coding the MVP. We use a "Greybox" method: function over form, strictly data-driven.
Profiling and optimisation. We ship with full telemetry enabled for live monitoring.
At Eugungs, trust is not a marketing buzzword; it is an architectural requirement. We build systems that prioritise user data integrity and operational transparency.
No third-party tracking pixels on critical paths. User data is encrypted at rest and in transit.
Our comparison matrices (like the one above) reflect actual architectural decisions, not marketing fluff.
Direct access to engineering leads for integration queries (Mon-Fri: 09:00-18:00).
Reach out for technical specifications or partnership enquiries.